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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Sustainable Development Triple Bottom Line Theory
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Sustainable Development Triple Bottom Line Theory

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The lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons consist of tasks that apply directly to their internal assessment (IA) so that they can practically apply the key theory that they have learned. This best prepares students for both internal and external IB assessments. ↠ Projects work in PowerPoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support you with any issues.
Out of the Box Upcycling Project
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Out of the Box Upcycling Project

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In this project students are tasked with designing a household product out of waste cardboard TV packaging. This project is based on a real industry brief by an international TV manufacturer, a global contest that challenged contestants to design innovative new objects for the home that could be made by re-purposing cardboard TV packaging. Unit plan is included. This seven lesson project covers: ♦ Introduction to cardboard waste and the brief - factors and innovative solutions to minimise waste. How can we better use waste? ♦ Ideation using the SCAMPER technique - Ideation and initial sketching. Worksheet provided. ♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? ♦ Planning and constructing ideas using shape nets - How could someone else construct my idea? Resource sheets provided. This project does not require the use of specialist classrooms and cardboard could be substituted with paper and scissors if necessary. This project can also be set as remote learning. If you enjoyed this project/scheme of work please leave a review and visit my shop where there are a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Educational Game Design Scratch Unit
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Educational Game Design Scratch Unit

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This unit acts as fun and engaging introduction into coding, with** students using the Scratch language to create their own interactive educational game for primary year students. There is an accompanying portfolio for students to complete where they investigate, design then test/evaluate their programs. Statement of Enquiry: Scientific logic and systems can be used to create innovative and functional products. Unit covers: ♦ Introduction to coding: How does a computer understand instructions? ♦ Introduction into: storage - process - output: How can we create interactions? ♦ Debugging: How can we find and fix errors in code? ♦ Creating Sprites and backgrounds: How can we size and move things on screens? ♦ Program analysis: Why look at the work of others? ♦ Generating and evaluating design ideas: ♦ Loops: How can I simplify my code? ♦ What/if statements: How can code make its own decisions? ♦ Variables: How can we use storage to make our programs more interactive? ♦ Feedback: How do we measure the success of our program? Included are: Unit plan outlining each lesson. Slide presentations for each lesson. Editable student portfolio. Additional lesson resources. Scratch how-to cards. Links to an online coding course. Student outcomes and examples. If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Smart Water Bottle Product Design Unit
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Smart Water Bottle Product Design Unit

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A full scheme of work for you to try, for free. I hope your students enjoy it! This outstanding, creative scheme of work covers the full iterative design process where students design and prototype a water bottle that works together with an app. Inquiry: ‘Making better connections between digital and physical technologies can lead to more innovative, resourceful products.’ Lessons are differentiated with strong cross-curricular (literacy) links that align with the design and technology curriculum. The project requires very few resources and any apps used are free and cloud based. The project can be adapted for different physical and/or digital learning spaces. Included is a digital portfolio which follows the full design process in line with the design and technology curriculum. The portfolio can be delivered digitally, printed or used as a guide. Student/teacher examples are also included. Lessons include: ♦ Ergonomics and Anthropometrics theory. ♦ Internet of Things theory. ♦ Understanding and writing a design brief. ♦ Improving Ergonomics (optional) ♦ Writing a design specification for a particular user and client. ♦ User-centered design and user research methods. ♦ Ideation strategies. ♦ Sketching techniques: isometric, orthographic. ♦ Prototyping in foam, card or 3D printing (depending on learning space). ♦ UX design and wireframing an app. ♦ UI design and protyping a clickable prototype of an app. – If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please kindly leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Introduction to Architecture Leading Architects Project
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Introduction to Architecture Leading Architects Project

6 Resources
Pupils love being creative with this project which introduces them to some of the worlds leading architects as well as approaching real-world challenges. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: ♦ Daniel Libeskind & Form (Signify) ♦ Frank Ghery & Form (Creative Strategies ) ♦ Zaha Hadid & Natural Forms ♦ Le Corbusier & De Stijl/Urban Planning – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Micro House Architecture Unit
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Micro House Architecture Unit

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Statement of Enquiry: We must think of affordable, sustainable and innovative solutions to adapt to the needs of growing urban populations. In this outstanding, creative scheme of work, students are given a brief to design and make a scale model of a micro-house, the size of a shipping container to help solve the housing crisis in dense-urban areas. Included is a unit plan which outlines all lessons and activities. With practical, written and theory work closely related to the IB philosophy and 4 Design objective strands. Project applies a practical understanding of factual, conceptual and debatable questions. The scheme is a full term (12 - 20 week) project though could be condensed or even further extended if necessary. Students can work within the full digital project portfolio provided or in sketchbooks. Components can be laser cut or by hand so the scheme is adaptable for different school set-ups. Final model has been made out of foamcore but other materials could be substituted e.g. cardboard, acrylic or MDF. IB Unit plan included. Student and teacher examples included. – Lessons include in order: ♦ Introduction to the problem. What is a housing crisis? ♦ Data. Factors and trends. What has led to this crisis? ♦ User Research. Why design around the needs of a user? ♦ Product Analysis. How do we really understand a product? ♦Technical drawing (Orthographic) ♦CAD- SketchUp (Sketch). How can we prototype without any materials? ♦Optional CAD & CAM- 2D Design & Laser Cutting ♦Ergonomics & Anthropometrics Theory ♦Final prototyping ♦Criteria D Summative Contextual Assessment Task - How could we market and sell our design (estate agent task)? This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Smart Toothbrush Product Design Unit
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Smart Toothbrush Product Design Unit

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Pupils love being creative with this project which covers the entire design process of designing a physical smart toothbrush and an accompanying app, with the aim of encouraging and maintaining a healthy lifestyle. The project does not include any coding, rather it is focused on the design process, critical thinking and communicating ideas, culminating in a physical prototype and a clickable digital prototype of an app. SOI: Scientific and technical innovation can be made by connecting physical and digital products. Lessons are differentiated with strong cross-curricular (literacy) links that align with the international IB curriculum. The project requires very few resources and any apps used are free and cloud-based. The project can be adapted for different physical and/or digital learning spaces. Included is a digital portfolio which follows the four assessment objectives of the IB Design curriculum. The portfolio can be delivered digitally, printed or used as a guide. Student/teacher examples are included as well as a unit planner outlining the lessons and activities. Lessons include: ♦ Ergonomics and Anthropometrics theory. ♦ Internet of Things theory. ♦ Understanding and writing a design brief. ♦ Writing a design specification for a particular user and client. ♦ User-centered design and user research methods. ♦ Ideation strategies. ♦ Sketching techniques: isometric, orthographic. ♦ Prototyping in foam, card or 3D printing (depending on learning space). ♦ UX design and wireframing an app. ♦ UI design and prototyping a clickable prototype of an app (Figma).
Full KS3 Product Design Units Bundle
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Full KS3 Product Design Units Bundle

10 Resources
Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: STEM (Science, Technology Engineering & Maths) Project Desk tidy Project Iterative Ergonomics Water Bottle Project Iterative Storage Unit Ikea Project Architecture Project Iterative contemporary furniture Project Biomimicry Espresso Cup Project Theory lessons covering: Ergonomics & Anthropometrics Packaging Evaluating Sustainability and energy stores Target Market Technology Push & Market Pull Plastics Woods Theory For more information about each lesson/project, please click on each relevant individual resource. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly.
Computer Integrated Manufacturing Theory
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Computer Integrated Manufacturing Theory

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The Lesson includes objectives, keywords, engaging activities, videos and current real-world examples that students can relate to. Lessons consist of tasks that apply directly to their internal assessment (IA) so that they can practically apply the key theory that they have learned. This best prepares students for both internal and external IB assessments. ↠ Projects work in PowerPoint or Google Slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback and I will happily support you with any issues.
Frank Gehry Form L1 Ideation Drawing
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Frank Gehry Form L1 Ideation Drawing

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is diffirenciated resources, and student/teacher examples. **In this lesson students will be introduced to the architect Frank Gehry. They will identify and demonstrate the key word ‘Form’ through group tasks, individual tasks and class-discussions. Leading to drawing and modelling exercises. Culminating in a design brief led task; where they are tasked with designing their own pavilion, taking inspiration from Gehry’s creative process to form. ** Lesson consists of: ♦ Starter activity. ♦ Class discussions. ♦ Prep task. ♦ Main task. ♦ Optional paper modelling task. Lesson could be extended over several lessons; particularly with the latter task. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Urban Planning De Stijl and Le Corbusier
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Urban Planning De Stijl and Le Corbusier

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One of a series of KS3 Architecture lessons where students are introduced to some of the worlds leading architects; then design buildings following their styles and principals. Le Corbusier, De Stijl & Urban Planning - Graded Outstanding. Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Also included is an instructional video to aid with delivery of content. LS1 Students are introduced to the De Stijl, Dutch art movement, through a starter activity and teacher presentation. Additionally, they are also introduced to the idea of urban planning (following a discussion of an image into over-population) and the architect Le Corbusier; with a particular focus on the Villa Savoye. They then apply their understanding of the movement and the architect, to design their own apartment (encompassing the rules of De Stijl). Each student’s apartment can then be put together to create a class De Stijl ‘sky-scraper’; as an applied practice of urban planning. LS2 Students complete a self assessment sheet as a mid-point self evaluation with a re-cap on prior learning from the pervious lesson. They then proceed to complete their building designs and add primary colours in-line with the rules of the De Stijl movement. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Design Technology All Theory Complete Bundle IB DT
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Design Technology All Theory Complete Bundle IB DT

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This bundle includes all ten topics: SL (standard level) and HL (higher level) content required for the Design Technology IB DP course. In these series of lessons, students gain an understanding of all required topics: 1. Human Factors and Ergonomics 1.1a Anthropometrics 1.1b Psychological factors 1.1c Psychological factors 2. Resource management and sustainable production 2.1 Resources and reserves 2.2 Waste mitigation strategies 2.3 Energy utilization, storage and distribution 2.4 Clean technology 2.5 Green Design 2.6 Eco-design 3. Modelling 3.1 Conceptual Modelling 3.2 Graphical Modelling 3.3 Physical Modelling 3.4 CAD 3.5 Rapid Prototyping 4. Final Production 4.1 Properties of materials 4.2a Metals and metallic alloys 4.2b Timber 4.2c Glass 4.2d Plastics 4.2e Textiles 4.2f Composites 4.3 Scales of production 4.4 Manufacturing processes 4.5 Production systems 4.6 Robots in automated production 5. Innovation and Design 5.1 Invention, IP and patents 5.2 Categories of innovation 5.3 Innovation, Acts of insight 5.3 Strategies for innovation 5.4 Stakeholders for Innovation 5.5 Planned and Perceived Obsolescence 5.5 Product Lifecycle 5.6 Rogers’ Characteristics 5.7 Market Analysis 5.7 Market Competition 5.7 Target Markets 5.7 Writing a design specification 6. Classic Design 6.1 Characteristics of classic design 6.2 Classic design, function and form 7. UCD 7.1 7.2 UCD 7.3 Strategies for user research 7.4 Strategies for user centered design (UCD) 7.5 Beyond usability - designing for pleasure and emotion 8. Sustainability 8.1 Sustainable Development 8.2 Sustainable Consumption 8.3 Sustainable Design 8.4 Sustainable Innovation 9. Innovation and Markets 9.1 Corporate Social Responsibility 9.1 Corporate Strategies 9.2 Market Sectors and Segments 9.3a Marketing mix 4P’s 9.3b Place 9.3c Price 9.4 Consumer reaction 9.4 Market research and strategies 9.5 Branding, Brand Loyalty 9.6 Packaging and brand identity 10. Commercial Production 10.1 Jit and JIC 10.2 Lean production 10.3 Computer integrated manufacturing (CIM) 10.4 Quality management 10.5 Economic viability Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for the topic and can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
Design Technology Theory HL Complete Bundle IB DT
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Design Technology Theory HL Complete Bundle IB DT

5 Resources
This bundle includes all HL (higher level) content required for the Design Technology IB DP course. In this series of lessons, students gain an understanding of the required topics: 7. UCD 7.1 7.2 UCD 7.3 Strategies for user research 7.4 Strategies for user centered design (UCD) 7.5 Beyond usability - designing for pleasure and emotion Sustainability 8.1 Sustainable Development 8.2 Sustainable Consumption 8.3 Sustainable Design 8.4 Sustainable Innovation 9. Innovation and Markets 9.1 Corporate Social Responsibility 9.1 Corporate Strategies 9.2 Market Sectors and Segments 9.3a Marketing mix 4P’s 9.3b Place 9.3c Price 9.4 Consumer reaction 9.4 Market research and strategies 9.5 Branding, Brand Loyalty 9.6 Packaging and brand identity 10. Commercial Production 10.1 Jit and JIC 10.2 Lean production 10.3 Computer integrated manufacturing (CIM) 10.4 Quality management 10.5 Economic viability Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for the topic and can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
IB DP Design Theory Innovation and Design Topic 5
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IB DP Design Theory Innovation and Design Topic 5

11 Resources
In this series of lessons, students gain an understanding into the topic 5 (Innovation and Design) theory content of the IB DP Design and Technology course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for Topic 5 Innovation and design and can be taught in any order. 5.1 Invention, IP and patents 5.2 Categories of innovation 5.3 Innovation, Acts of insight 5.3 Strategies for innovation 5.4 Stakeholders for Innovation 5.5 Product Lifecycle 5.5 Product Lifecycle - Obsolescence 5.6 Rogers’ Characteristics 5.7 Design Specification Theory 5.7 Market Analysis 5.7 Market Competition Lessons can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Design Technology Theory SL Bundle IB DT
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Design Technology Theory SL Bundle IB DT

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This bundle includes all SL (standard level) content required for the Design Technology IB DP course. In this series of lessons, students gain an understanding of the required topics: 1. Human Factors and Ergonomics 1.1a Anthropometrics 1.1b Psychological factors 1.1c Psychological factors 2. Resource management and sustainable production 2.1 Resources and reserves 2.2 Waste mitigation strategies 2.3 Energy utilization, storage and distribution 2.4 Clean technology 2.5 Green Design 2.6 Eco-design 3. Modelling 3.1 Conceptual Modelling 3.2 Graphical Modelling 3.3 Physical Modelling 3.4 CAD 3.5 Rapid Prototyping 4. Final Production 4.1 Properties of materials 4.2a Metals and metallic alloys 4.2b Timber 4.2c Glass 4.2d Plastics 4.2e Textiles 4.2f Composites 4.3 Scales of production 4.4 Manufacturing processes 4.5 Production systems 4.6 Robots in automated production 5. Innovation and Design 5.1 Invention, IP and patents 5.2 Categories of innovation 5.3 Innovation, Acts of insight 5.3 Strategies for innovation 5.4 Stakeholders for Innovation 5.5 Planned and Perceived Obsolescence 5.5 Product Lifecycle 5.6 Rogers’ Characteristics 5.7 Market Analysis 5.7 Market Competition 5.7 Target Markets 5.7 Writing a design specification 6. Classic Design 6.1 Characteristics of classic design 6.2 Classic design, function and form Please visit my shop for more information on the individual units. Unfortunately TES does not allow me to create a bundle of this size. In the download you will receive a zip file with all the units organised, together with a unit planner for the full two year DT IB course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for the topic and can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
IB MYP Design Units Bundle
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IB MYP Design Units Bundle

5 Resources
MYP Units Bundle which covers each year group for the MYP 1 - 5 Design curriculum, representing a significant saving over buying units individually. In these outstanding, creative units, students are tasked with designing and making solutions in line with specific client-led briefs. With practical, written, and theory work closely related to the new MYP Design Specification and four assessment criteria. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly. Included is a unit planner that maps each project to units of inquiry (IB), sustainable development goals (UN), ATL skills (IB), and inner development goals (IDGs). Each project covers the entire iterative (non-linear) design process as well as relatable theory. The units are flexible and can be adapted to be taught throughout MY1 to MY5. The recommended MY year group can be found below. Units include: Graphic Design Unit - Personified Typography (various briefs) (MY1). Product Design Unit - Phone Stand Product (MY2 or 3). Architecture Unit - Introduction to Architecture. Worlds’ Leading Architects and Their Creative Processes (MY2 or 3). Product Design Unit - LEDC Solar Light. (MY4 or 5). Architecture Unit - Microhouse. (MY4 or 5). For more information about each unit please click on each relevant individual resource.